stellaris evasion cap. Atharaphelun • 2 yr. stellaris evasion cap

 
Atharaphelun • 2 yrstellaris evasion cap  Consumes power

As I know evasion is caped at 90%. Evasion +10% Sublight Speed +15% Leader Level Cap -1 Research Speed -20% <Uncontrolled Birth Rate>390K subscribers in the Stellaris community. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. One nexus segment gives an absolute crapton of amenities. Edit: Quick search to confirm, added in 1. However the nanite fleets look much stronger than they are. It only really makes sense if you have a high crisis multiplier (x5 or higher) and otherwise isn't really worth your time. . 9%. Content is available under Attribution-ShareAlike 3. After tracking (tachyon. That is, "Chance to Hit" is really accuracy and 100% is the maximum. the only time i am never NOT significantly over naval capacity is before i start cranking out ships, so like until 2230. As far as I can see, going 1 above Cap is as punitive as in 3. In detail: Nanite Fleets are small and have 3 types of weapons: - Massive RNG-gun on the mothership. I assume the same has happened to habitats and ringworlds. Shield components now grant +50% more than before, but regen remains the same. Size, Ranges, and how evasion *should* work. The flesh is weak, as a perk to get cybernetic, is not worth it, but as a way to get to synth ascension it is. #2. Over the past month, the US has sanctioned five vessels for hauling crude above s $60-a-barrel price cap set by the Group of Seven and its allies. Side notes not able to be timelined: All star bases should be with food and ship cap buildings. A big part of the strength of Corvettes is their sublight speed. 85 Badges. For utility slots the Afterburner makes a lot of sense. Their 25% ship build cost reduction is INSANE and if combined with assigning your nodes to be ship consruction ones,you can get up to 60% ship build cost reduction,which is insane as you literally print out ships,only thing limiting you is energy income and ship build speed. How Hit vs Evasion work is a little unsure. Ships. My best counter to contingency would be like a previous poster said. For swarms, it all depends on hitting the coveted 90% evasion cap. This is a true 21st century design. Evasion on corvettes is their best defense. Tracking depends on the weapon size and type, computer and sensors. Does accuracy cap at 100 percent. Subscribe. 3. 闪避( Evasion )是基于船体类型而区分的一项舰船基本属性,是护卫舰、驱逐舰、运输船以及其他类似的小型船只固有的属性。 可以通过加装推进器、战斗电脑或者特殊模块来增加闪避值。Realistically speaking (and this is also true in stellaris), evasion is a big part of survival in combat at substantial ranges with sublight weaponry. section_template – #Ship Sections. I made a meme mod that adds a 10000% fire rate buff (in response to "why do ships only fire every few days/couple times a month) and it seems to work but I haven't tested it in combat. The tracking value is subtracted from the enemy's evasion to form Effective. 0 was only released as a beta, making patch 3. You need a lot of ships to make carriers worthwhile. Covettes are countered by small and medium guns, but corvettes have a upper hand on bigger, artillery ships. That bonus evasion is not needed to reach the 90% evasion cap of corvettes so it is useless. A well-designed 60k fleet should suffice. (Naval Cap/Energy) than a comparable fleet, otherwise they won't make sense even in the most specific circumstances. These include new negotiation mechanics for subject and overlord Empires, three new Megastructures, and three new Enclaves. a level 10 admiral just gives so much more punch, especially with good traits (HP / Fire rate). I got it fairly early in the game but I can't remember how. I see why paradox caped evasion at 90% now. Leader XP gain reduction will now follow a curve, allowing you to hire more leaders. I've cared more about leaders in the last couple of days of play than in the entirety of my Stellaris play since launch. Inglorious_Muffin • 6 yr. I have also pondered the interaction between leader leveling/caping and the tech-costs slider. It all sounds ridiculous (and it is), but as noted, Al Capone was famously convicted on tax fraud when the FBI couldn't make any other charges stick, despite the fact that he was a nationally famous gangster. 2) Ringworlds are bread and butter for machines now. For corvettes sapient is better if it doesn’t take you past the evasion cap, but if you are already past the evasion cap (which you very likely will be with Admiral traits and other ship upgrades) precognitive is strictly better. +50% ship cost. Amoeba's will tend to get wiped out sooner or later anyway, but bonus evasion will always have a chance of avoiding damage on your ships. -Traditional. Solace_for_all • 6 yr. Those were the two key parts of the strategy- cannon-fodder ships and not minding losing them- but crisis level 3 gives 50% ship build rat and boosts menacing corvette evasion (nice) and withdrawal (functionally useless here),. Stellaris Dev Diary #300 - Happy Anniversary! 3. 4) of the game. manualy put evasion cap at 200% and this is the end result, only damage source are strikecrafts with basic tracking of 80 + extra 35 from sensors which give them 5% chance to actually hit. 0: Naval Capacity Issues. This is before introducing Shield repeatable. A Destroyer's value is the L weapon, rest is inconsequential; it costs 2 Nav Cap, and a set of 4 is thus roughly equivalent to a Battleship without the X weapon, although of course the evasion is pretty massive for defense. 9 "Caelum" update is available now! The 3. Evasion seems to be hard capped @ 90% I ran a test with x10 BB with KA vs x100 unarmed vettes A + B fleets respectively. Like, even my BB's with shield cap. Decent chance to one-shot any ship it hits, will target big ships. If a ship does sit still it should be moments from exploding, or at least, have 0% effective evasion. What you guys think about giving some evasion to ships, should it balance out the current cruiser/battleship meta? I think +20% for corvettes (=80%), +15%. 2 from 2 Shield Caps x 1. The influence price can fluctuate, which I will explain more about soon. Stellaris Wiki Active Wikis. r/Stellaris A chip A chipThe Stellaris Command Limit is just another phrase for how big your individual fleets can get. At start, most of the universe is sparselly populated with Space Monsters that you encounter very early. Nanite Factory can upgrade to Nanite Shipyard. Evasion Cap increased to 190 (Still gets countered by Tracking) Ships will try to readjust their positions based on their tactics much more often. LEADER_CAPACITY_BASE = 12 # Base leader cap. Also there is +30% evasion from 3 thrusters and 10% from combat. 316. Most warfare is settled through space combat. Excess armies are initially placed in a reserve area behind the frontline and replace any. 21 Badges. 2 Available envoys. 2): 1 - Admiral Pool Leader #1 ; 2 - Admiral Pool Leader #2 ; 3 - Admiral Pool. Modifier Effects. Now, it is off the charts fun. If your evasion is higher than the enemy's accuracy then you can't be hit at all, at least not by that weapon. I just can't find a reason to build this ship type, yet AI insist on building lots of this useless thinginto my federation fleet. What is the point of 200% evasion, when it is capped at 90% anyway. You get more fire rate and +10 more tracking (40 vs. 1 the first public patch in the 3. Romans: Age of Caesar. Evasion of Menacing Corvettes. Meaning they have an easy time hitting their target and counter evasion naturally. 9. I liked Stellaris before. From the wiki " Your ships' maintenance costs are multiplied by either 1, or naval capacity used / total naval capacity, whichever's greater. What is the point of 200% in whirlwind?Note that "Precognative Line" has +15 chance to hit and +10 Tracking, though only +15% fire rate. CryptoWith all these new reworks, and bug fixes, and updates. ex Fr. With all these new reworks, and bug fixes, and updates. 9 “Caelum” update brings with it bug fixes, improvements to Gameplay, Automation, Performance, and. However, I am interested in whether or not a viable evasion-build for destroyers exists in the. Excess power can get you around another 2%. Everything did go according to plan, with the patch going live on September 12. This post's point rings kind of hollow when you admit you agree with the complaints. ) Link, the death cap mushroom, is an invasive ectomycorrhizal fungus in North America that was inadvertently introduced from. 9 ‘Caelum. ago. New game needed only for civics - Compatibility with "Unique Ascension Perks". At some point building more ships isn't an option cause upkeep and naval cap will get you. 90% evasion - 15% tracking = 75% effective evasion, 85% accuracy - 75% effective evasion = 10% chance to hit if evasion wasn't hard capped and only effective. If you had 110% evasion, and the enemy had 10% tracking, you'd have 80% evasion effective because it caps at 90%, and then subtracts the 10% from. Evasion is already factored in for that IIRC. Since late in the game, it's possible to give corvettes their maximum 90% evasion with just impulse drives does this make afterburners and enigmatic. Oct 25, 2016 20. Decent chance to one-shot any ship it hits, will target big ships. Many of the other strong modifiers, such as evasion, disengage chance, pop growth, and jobs/population are also capped at 5 or 10 levels if they would be otherwise overpowered. Does accuracy cap at 100 percent. Ground combat takes place between the world owner's armies and the invader's armies. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…There are three options: aggressive: fleet automatically attacks hostiles. Reduction of fleet size. So then the only thing I can guesstimate is that if the +1 to Chance to Hit was applied instead of the +2 or +4 to Tracking, it would go something like this: +X CtH Bonus (Chance to Hit = Accruacy - (Evasion - Tracking)) (90% - 1 (70% - 60%) = CtH) +1 CtH B. Sub-light speed of 216. Perhaps adjust it as a soft cap in yellow if you are over 100% to 105%, and it has reduced bonuses at that point. Thread starter EXCAT; Start date Sep 30, 2021; Jump to latest Follow Reply Menu We have updated our. Corvettes can’t really win, which is sad because they should be the scissors in the rock-paper-scissors trio. -3. With all these new reworks, and bug fixes, and updates. This longer wait comes as a result of Paradox usually winding down for the summer, as employees go on holiday. Also the Capital Building upgrade tech. The name of a leader can be changed at any time by. Can anyone tell me what “chance to hit”, “chance to evade”, “tracking”, “evasion”, and “accuracy” are, and how they all relate to each other? Title says it all… I can’t find clarification on those stats anywhere Related Topics. Chance to Hit = max (0, min (100, accuracy + "Chance to Hit") - max (0, evasion - tracking)) is the correct formula. first item under General. Once you reach the point that you can hit the 90% evasion cap without swarm computers (which usually means hitting only about 75%- 82% in the ship designer, because you can squeeze another 10%-15% out of Flagellating Movement + Gale-Speed/Mercenary Admiral, and the external bonuses are one of the few things that stack multiplicatively rather. Gestalt Consciousness empires use nodes rather than council leaders. Which reduces your influence and diplomatic weight. And they should be a 'fodder' against them. Evasion Cap increased to 190 (Still gets countered by Tracking) Ships will try to readjust their positions based on their tactics much more often. Just swap the artillery core for the carrier core and leave everything else the same. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted. So, if the attacking ship has +4 to Tracking, that makes the Chance to Hit = 84%. Maybe having the galactic community resolutions have an affect like "Hiring a Merc fleet increases your naval cap by X% of the fleet's size" Because right now hiring mercs almost always tanks your economy to the point that it can lose you the war, unless you keep your naval cap practically empty. Can confirm that this was tested shortly after 2. I only occasionally went over leader cap by like 1 or 2 at the most, but even then it's not like it was particularly crippling. It can however be used without ACOT if you. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. Shields are better than armor, but they'll still be paper thin. Vulnerable to kinetic weapons. If the battleship is using Line combat computers (the default for battleships) and has. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted. 9) quite a lot. Does accuracy cap at 100 percent. Add a new Industrial Designation for colonies in Stellaris. 9, exceeding the cap is less punitive. 로그인 상점. 4 items. Aux: Regenitve Hull if at 90% evasion, otherwise afterburners. As I know evasion is caped at 90%. 6x Crystal plating - 1650 HP. Just keep playing, you will get tech that helps reduce sprawl. So they are boxed in like a Stellaris player, playing on a 1000 star system, GA, no scaling, who smartly chose to only run with 2-3 scouts and now he's boxed in by his neighbors. Enigmatic Encoder. Like, evasion = evasion*range/50. Thanks, TheBird. With all these new reworks, and bug fixes, and updates. Then there is the one that decreases opponentsnshields by a substantial amount. −20% Leader Upkeep if robot. Go to Stellaris r/Stellaris. Ran the command to research all techs and managed to get evasion up to 0. This page was last edited on 21 April 2017, at 08:46. Destroyers are really situational. Select a construction ship and right-click the system in the galaxy map. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. Naval logistics offices give 2 extra capacity to each Anchorage on the station, so the original 4 + 2 comes out to a 50% increase. It makes all your pops generally good at everything, let's them live anywhere, etc. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted. Subscribe. It's a pretty big one too, with a rather long list of changes. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. 1; Reactions: Reply. I have tried removing the evasion cap. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Combat Computers, Sensors and Aux. The only way that missiles could have 100% accuracy is that it's a 0 in the equation for calculating whether a shot hits. I want some advice on how. With all these new reworks, and bug fixes, and updates. . Evasion is capped before tracking - there is no point in trying to boost evasion past 90%. Small. Stellaris Better Combat keeps the flavor of regular Stellaris but makes combat more interesting based on classic RTS elements. 3. Noticed also that speed was super high, at 6k. Edit: in your example chance to hit is 80. Edit: Quick search to. 0 unless otherwise noted. Leaders can also be appointed to the council in addition to and concurrent with their regular assignments. Also the major thing battleships are good at is putting a lot of power into very little fleet cap for a lot of cost. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. The AI becomes absolutely terrified of corvettes. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. Wiki. Torpedoes do more damage, and especially do more damage per hit, meaning enemy ships are more likely to be destroyed, rather than escape to emergency FTL. 9. Stellaris. The Swarm computer is only useful if you haven't hit maximum (90%) evasion with the rest of your design, if you can hit 90% evasion then its benefits don't stack and you're better off going with Picket computer despite not using Picket weapons. . New comments cannot be posted and votes cannot be cast. I'd love to see in the ship designer all the math done right there. If you lean too hard on shields, you could be weaker even to a mixed build and - also - the extra power to weapons/evasion contributes a lot more to survivability than I previously thought. −10% Leader Upkeep if robot. Yes, they let your Corvette move faster and get into firing range sooner. Trade represents the transfer of goods or resources from one entity to another, usually with the intent of generating a profit from said transaction. Bah, that makes high track short range weapons useless (as at short range evasion does nothing). . . 9 "Caelum". Also, evasions is capped at 90. These three things are then used by a ship_design to formulate a complete ship. The cap needs to be increased and be increaseable, from 6 to 10 would be good because you can actually, you know survey systems and not have to axe your entire cabinet. In fact, you can even cap evasion on destroyers which makes them better late game in many situations. We need to talk about "Picket" Cruisers: perhaps the best anti-Evasion ship in the game? r/Stellaris • Stellaris Dev Diary #303 - Stellaris with a Twist Community Event!As I know evasion is caped at 90%. My battles were always as a militarist with no retreat policy, this way you have less casualties cause their ships die faster. (Note: patch 3. In theory it does also grant extra evasion, but as mentioned Corvettes will usually be hitting the cap anyways. This only gets you to around 86% evasion. Yes at 10. 1) command to find the id of leaders. 1. I think it has to do with the missile's rate of fire and tracking. In theory it does also grant extra evasion, but as mentioned Corvettes will usually be hitting the cap anyways. . If you are going to use them, I would keep them in separate fleets. still in the battlespace. Steps to reproduce the issue. Members. I'd love to see in the ship designer all the math done right there. The problem in Stellaris is that every ship/weapon upgrade costs more than it is valuable. Stellaris 3. admiral with relevant personal quirks, modules etc). 9. What is the point of 200% in whirlwind?As I know evasion is caped at 90%. 495 Health, near 14 Damage, +5 Fire Rate, +5 Tracking & 72% Evasion. Easily one of my favourite space strategy games. – #Global Ship Designs. Yes, they let your Corvette move faster and get into firing range sooner. ANY amount of bonus evasion will always be better then amoeba's not attacking you. Forts can't evade. Accuracy-tracking-evasion-to hit. Stellaris Wiki Active Wikis. If you give it another module that gives +10% evade, the final evasion is 240, not 242. Enterprise-C. Your sacrifice against the FE. 9 "Caelum" update is now available! The 3. Reply. component_template – #Components. +20% Evasion +25% Shields +20% Upkeep : Flagships [edit | edit source] ENT: TOS: TMP: Pre-TNG: TNG: Post-TNG NX-01. Letter to Developers: Administrative Capacity. If you can't hit 90% with precognitive, then you'd prefer sapient to get that extra few points of evasion to get you there. Constructing a starbase requires first fully surveying the desired system. Can't remember which ones and the wiki doesn't specify. Food will be dealt with same as minerals: vassals and branch offices (on the note for branches, fast food buildings provide 10 food, which is great for just 1 building per branch) Youll have alot of edict fund cause of all the spirit bonuses, so dont. Tracking means how good a gun is at predicting where the enemy will move next and adapt accordingly. Our coilgun has a tracking of 50%, and our lvl 2 sensors add another 5%, giving our shot a tracking value of 55%. 其中舰队司令的加成含义是在5级和10级时各+1。 属性 闪避. In 1 collection by Chirumiru ShiRoz. Go to Stellaris r/Stellaris. 9. Mechanics [edit source]. Sometimes the shield penetration rips through a stronger fleet or star base but usually two equal fleets end in the missile fleet getting crushed. The evasion cap is too small and tracking or accuracy is too easy to acquire. 400K subscribers in the Stellaris community. One thing I've noticed is that they simply crack out ships going way over their fleet cap. Calling out a modded cap of 50 is hyperbole and a straw man argument. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. Industrial Designation. 1 the first in the 3. Base 1, 1 more from edict, and 1. Leader cap is the best thing to happen to this game the whole time I've been playing which is over 2 years. I'm not a fan of this new type of ship parameter. For the contingency you need to use all the weapons that have 100% shield and armor penetration. When you research the special project to identify them, you are usually presented with a few options as how to approach them. . Perhaps adjust it as a soft cap in yellow if you are over 100% to 105%, and it has reduced bonuses at that point. These are still the strongest ships around by far ,. Patch 3. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. 122. X branch. It depends on the ship behavior type you select. evasive: fleet retreats as soon as enemies appear. Add a Comment. Stacking evasion to 90% on Destroyers is valid mechanic and very doable, if you pick all right elements for it (e. For picket I prefer precog because I rather have the tracking. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I suspect that it is either completely bugged or someone changed it from 90% to 0. 0. I went and tested this with no mods and the issue still persisted. Same way there is a hard 90% cap on evasion, I'm wondering if there is one for speed. The AI becomes absolutely terrified of corvettes. Best. Coming to the end of my current playthrough, I really don't see the problem with leaders. 30) over a Sapient computer. SuperluminalSquid • 1 yr. We’ve heard your feedback on the leader cap, and we’ve softened up the penalties for going over the Leader Cap in 3. Timing it for your third civic reform, which is also your general ascension point, will let you hit. dudewithnopurpose. naval cap does not really matter. In 1 collection by Chirumiru ShiRoz. Combat begins in Stellaris whenever a fleet comes within weapons range of hostile vessels. However, the Auxiliary Fire Control is always a strong option. The evasion on the ship designer doesnt include all the bonuses. Originally she lost her psychic trait, but when another empire with my species as founder ascended she regained it. One thing that may help you is having a clear idea on what evasion, tracking and accurancy are: Evasion is a percentage value for the ship, that represents the possibility to not get hit by enemy fire. I take you through every viable build currently in the game, why they work and the methodolgy behin. Having the ability to choose their advancement is huge. . Example of console command: "add_trait_leader 4 leader_trait_adaptable". Tracking negates enemies evasion, so high tracking rating in a weapon is mostly good to counter corvettes and destroyers, doesnt do much against bigger ships. What is the point of 200% in whirlwind?This article has been verified for the current PC version (3. R5: A 90 evasion destroyer, attained through extreme luckiness. If you choose to do a Project to study them, you will get an Empire wide bonus of 5% evasion. I've always used Afterburners as far as I can remember but only on corvettes, getting 90% evasion which I believe is the cap for it is really good, have a fleet of corvettes and you don't really lose that many unless you're throwing them at something you're obviously going to lose against. What you guys think about giving some evasion to ships, should it balance out the current cruiser/battleship meta? I think +20% for corvettes (=80%), +15%. The option to build a starbase will now be available. scaling unity upkeep of the leaders and scaling malus to leaders' xp gain. Paradox Forum. Core components. The 3rd way is to get the Lost Amoeba anomaly BEFORE you finish the first contact process with Amoebas and adopt Bubbles Euka, and this is available to all empires that can take that option. . 1 Anomaly research speed. Same applies to invasion. However, evasion is up to 90%, and the formula for a hit is Accuracy - (Evasion - Tracking). I think living metal is honestly kind of overrated. Evasion is capped before tracking - there is no point in trying to boost evasion past 90%. In Stellaris's case, the math isn't as clean. mult modifiers increase or decrease the amount of a resource or attribute by a percentage. Destroyers use twice the naval cap as Corvettes and aren't necessarily twice as powerful. There actually aren't any other modules that have useful in-combat effects, so there really isn't any competition from other options. 0. The Ruler is a specific subtype of Leader and in many cases is elected from the existing leaders. I know the tracking is supposed to be counter-evasion, and chance to hit formula etc. Reply. This also skews your "power vs small" since H slots have 100 Tracking and absolutely shred high evasion targets. 30. though might still be a bit wonky. With how many tracking bonuses there are easily available in game it is very possible to reliably hit a 90 evasion corvette with a spinal mount weapon. However, evasion is up to 90%, and the formula for a hit is Accuracy - (Evasion - Tracking). This thread is archived. Take exceptional care when designing fleets and takes into account their stats first. 23 =. You need a lot of ships to make carriers worthwhile. Enterprise-B. 105 Badges. 8. Enterprise-EBest. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted. section_template – #Ship Sections. Accuracy is a pecentage (% chance to hit assuming evasion is nullified or 0). ago. 9) of the game. If you choose to do a Project to study them, you will get an Empire wide bonus of 5% evasion. 1. Not new but (almost) mandatory: the ascension perk that adds +50% leader XP and +2 leader cap. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted. This government is a spiritualistic form of democracy, where a religious council supervises the democratic process and serves in an advisory role. Stellaris. I thought the max number of megastructures you could build simultaneously was 3. You're not wrong, but neither are the people complaining. Leaders can also be appointed to the council in addition to and concurrent with their regular assignments. Stellaris. They’ll have an average 75% chance to hit, minus (evasion - tracking), to a minimum of 0, so tracking can’t grant extra accuracy. Ship. component_template – #Components. C) Counter Evasion with Tracking once you cap at 100 Accuracy. . I haven't played since some version in the 2s and I am having some trouble understanding how all of the 3.